AltSketch Render

Oct 14, 2013 at 2:17 PM
Edited Oct 15, 2013 at 2:49 AM
Hi, HTML Renderer developers!

I'm a developer in AltSoftLab. We ported HTML Renderer 1.4.5 to AltSketch (you can look to online Silverlight Demo or download SDK). For now is only software render mode available in AltSketch (yet not optimized), but soon we finish olso hardware render with backends on different render engines (OpenGL, DirectX, XNA, etc.)

HTML Renderer is very nice product. So, is it possible to communicate in HTML Renderer development process to create more functional platform independent HTML Renderer? If you don’t want to exclude GDI+, it’s possible to create abstraction render layer with GDI+ like interfaces & custom realizations (f.e. in GDI+, AltSketch, etc.), but in this case you need to implement independent basic structures like Point, Size, Rect, etc.

If you like this suggestion, you can mail to altsoftlab@altsoftlab.com or discuss it here.

AltSketch HTML Renderer

AltSketch HTML Renderer

AltSketch HTML Renderer

Brief info (for more interest):

AltSketch is a pure C# CLS compliant 100% managed, without unsafe blocks Software Vector Graphics Library. All core functionality collected in one small library AltSketch.dll for Microsoft .NET Framework or Mono (including Silverlight / Moonlight). It depends only on System, System.Data & System.Xml assemblies (.NET Framework 2.0). It contains ​AltNETType - a pure C# CLS compliant 100% managed, without unsafe blocks port of font rendering library Freetype. It is presented as a subsystem of AltSketch in Alt.NETType namespace. Also AltSketch contains AltNETImage - a subsystem of AltSketch & was designed to be a simple way to load / save a several image format file streams into a Alt.Sketch.Bitmap object. AltNETImage is written entirely in .NET C# code. It does not use any OS-depended or other interoperability code, and it does not use any unsafe code blocks.

AltSketch SDK includes many Integrations with wide variety GUI-s & frameworks:

Silverlight
Windows Forms (throw System.Drawing, OpenGL, DirectX, DirectDraw​)
WPF (throw System.Windows.Media, OpenGL, DirectX, DirectDraw)
GTK (throw Gtk.Image, OpenGL)
QT: Qyoto & Qt4Dotnet​ (throw Qt.Image, OpenGL)
wxWidgets (throw wxWidgets.Image)
OpenTK / AltOpenTK
Tao.OpenGl (with Tao.FreeGlut)
SdlDotNet / AltSdlDotNet
​Tao.Sdl
SlimDX


Eugene
Jul 26, 2014 at 1:54 PM
Edited Jul 26, 2014 at 4:26 PM
Hi again from AltSoftLab Team!

In about a year we got many new features in our AltSketch Graphics Library. First of all we get HW Render Backends in many Graphics Platforms and Mobile Platforms (Windows Phone, Android, iOS). Also all AltSketch Extensions are open sourced now. You are welcome!

Unity Game Engine
Windows Phone
Android
iOS
Silverlight / Moonlight
XNA / MonoGame
OGRE 3D Engine
Axiom 3D Engine
NeoAxis 3D Engine
Irrlicht 3D Engine
OpenTK / AltOpenTK
SdlDotNet / AltSdlDotNet
SharpDX
Windows Forms (throw System.Drawing, OpenGL, DirectX, DirectDraw)
WPF (throw System.Windows.Media, OpenGL, DirectX, DirectDraw)
GTK (throw Gtk.Image, OpenGL)
Qt: Qyoto & Qt4Dotnet​ (throw Qt.Image, OpenGL)
wxWidgets (throw wxWidgets.Image)

AltSketch Unity HTML Renderer
Image

AltSketch XNA MonoGame HTML Renderer
Image

AltSketch OGRE HTML Renderer
Image

Johnny,
AltSoftLab Team